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Principle

Bring designs to life with animations and interactive high-fidelity prototypes.

Principle screenshot
Category:UX Tools
Subcategory:Prototyping Tools
Pricing:Paid

What it costs

Free tier
No
Paid plans from
$129

One-time purchase of $129 (not a subscription) with a 14-day free trial.

Auto-checked on 8 August 2026Source

About Principle

What Is Principle?

Principle is a paid UX tool designed for creating animated and interactive high-fidelity prototypes of user interfaces. It enables designers to bring static designs to life through animations, transitions, and interactions, fitting into the UX tools category after initial visual design stages like those in Sketch or Figma. Principle supports prototyping for web, mobile, and desktop platforms, with some applications in virtual reality, and accelerates the design-development cycle by allowing quick evaluation of ideas before engineering involvement.

What Principle Does

  • Imports designs from Sketch or Figma to create prototypes, preserving elements like coordinates and sizes for seamless workflow integration.
  • Uses artboards to represent unique design states, with adjustable sizes for different devices or window dimensions.
  • Provides built-in interactions such as dragging, scrolling, and paged scrolling on layers' vertical and horizontal axes.
  • Offers a timeline for precise control over animations, including bounce, easing, and custom timing between artboard states.
  • Supports components for reusing design elements across artboards, with independent animations and events that update instances automatically.
  • Enables messaging between components and artboards to trigger actions, such as state changes in buttons or navigation elements.

How Principle Can Be Used

Principle integrates into design workflows for prototyping interactive experiences. Designers import artboards from Sketch or Figma, then link them with transitions to simulate multi-screen app flows, such as sliding between tabs or fading modals. In a mobile music player prototype, separate artboards represent play and pause states, connected by animations on a toggle button component. For web prototypes, hover events and mouse wheel scrolling replicate desktop interactions. Components allow reusable elements like navigation bars that communicate changes across screens, and the timeline refines motion for smooth feedback. Prototypes can be shared as videos or Principle files for developer handoff, or mirrored to devices for testing.

Who Is Principle For?

Principle serves UX designers and interaction specialists focused on high-fidelity prototypes with polished animations, particularly those working on Mac systems after completing static designs in tools like Sketch or Figma. It suits teams prototyping mobile app flows, web interactions, or desktop interfaces where custom motion and component reuse streamline iteration, without needing conditional logic or code-level control found in alternatives. Experience levels range from intermediate designers familiar with artboards and timelines to advanced users leveraging components for complex, reusable interactions. Visit Principle

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