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114 design terms defined

Design Glossary

Master the language of design. From A/B Testing to Wireframes, explore essential terminology used by UI/UX designers worldwide.

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    114
    Terms Defined
    14
    Categories
    A-Z
    Alphabetical
    A

    A

    7 terms

    A/B Testing (Split Testing)

    Research

    Comparing two versions of a design or feature to see which performs better.

    Accessibility

    UX

    Designing products and interfaces usable by people with varying abilities (e.g., vision, motor, cognitive).

    Accessibility Tree

    UX

    A structure that assistive tech (like screen readers) uses to interpret and convey interface elements to users.

    Adaptive Design

    UI

    Creating distinct layouts tailored for specific screen sizes rather than using one responsive layout.

    Alignment

    Graphic

    Arranging elements so their edges or centers line up, promoting order and unity.

    Aspect Ratio

    UI / Graphic

    The proportional relationship between width and height of an image or screen (e.g., 16:9).

    Atomic Design

    UI

    A methodology breaking UIs into basic building blocks (atoms, molecules, organisms) for consistency and scalability.

    B

    B

    5 terms

    Balance

    Graphic

    The visual distribution of elements in a layout; can be symmetrical, asymmetrical, or radial.

    Baseline

    Typography

    The imaginary line on which most letters sit in typography.

    Beta Testing

    Process

    Releasing a nearly finished product to a select user group to gather final feedback before full launch.

    Brand Identity

    Graphic

    The collection of visual and verbal elements (logo, color palette, voice) that convey a brand’s essence.

    Breadcrumb Navigation

    UI

    A secondary, hierarchical navigation system showing users their location in a site (e.g., Home > Category > Product).

    C

    C

    12 terms

    CMYK

    Color

    A subtractive color model (Cyan, Magenta, Yellow, Key/Black) used in printing.

    CTA (Call to Action)

    UX / UI

    A prompt (e.g., “Sign Up,” “Buy Now”) encouraging users to take a specific action.

    Card Sorting

    Research

    A method of organizing content into categories based on how real users group items.

    Clickstream

    Research

    The path a user takes through a website or app, recorded for analyzing behavior and flow.

    Cognitive Load

    UX

    The mental effort required for a user to understand and interact with a system.

    Cognitive Walkthrough

    Research

    Evaluating usability by stepping through tasks as if you’re the user, pinpointing potential confusion.

    Color Theory

    Color

    Principles that guide the choice and combination of colors for aesthetic and functional appeal.

    Competitive Analysis

    Process

    Studying rival products/services to identify strengths, weaknesses, opportunities, and threats.

    Composition

    Graphic

    The arrangement or placement of visual elements in a design or layout.

    Content Strategy

    Process

    Planning the creation, publication, and governance of useful, usable content that aligns with user and business goals.

    Contrast

    Graphic

    The degree of difference in color, tone, or shape between elements, improving readability and hierarchy.

    Conversion Rate

    UX / Research

    The percentage of users who complete a desired action (sign-up, purchase) compared to the total who visited a page or screen.

    D

    D

    6 terms

    Dark Patterns

    UI

    Deceptive UI tactics that trick or manipulate users into actions they may not otherwise have taken.

    Data Visualization

    Graphic

    Presenting data in charts, graphs, or infographics to make information clear and actionable.

    Delight (UX Delight)

    UX

    Unexpected, pleasant touches in a design that exceed user expectations and create positive emotions.

    Design Sprint

    Process

    A short, time-boxed process (popularized by Google) to ideate, prototype, and test solutions within days.

    Design Thinking

    Process

    An iterative, user-centric approach to problem-solving that emphasizes empathy, ideation, and experimentation.

    Double Diamond

    Process

    A four-stage design framework (Discover, Define, Develop, Deliver) from the UK Design Council.

    E

    E

    3 terms

    Emotional Design

    UX

    Focusing on crafting interfaces or products that elicit positive emotions and brand loyalty.

    Empathy Map

    Research

    A tool capturing what users say, think, feel, and do, aiding in understanding user perspectives.

    Ethnographic Research

    Research

    Observing and interviewing users in their natural environments to uncover in-depth behavioral insights.

    F

    F

    5 terms

    Fitts’s Law

    UX

    Predicts the time to move to a target area (like a button) based on the target’s distance and size.

    Flat Design

    UI / Graphic

    A minimalistic style emphasizing simple shapes, flat colors, and minimal gradients or shadows.

    Focus Group

    Research

    A moderated discussion with a selected group to gather qualitative insights on a product or concept.

    Font vs. Typeface

    Typography

    A typeface is a family (e.g., Helvetica), while a font is a specific style/weight (e.g., Helvetica Bold, 12pt).

    Friction

    UX

    Anything in the user journey that causes difficulty, confusion, or slows progression toward a goal.

    G

    G

    3 terms

    Gestalt Principles

    Graphic

    Psychological theories describing how humans organize visual information into groups or wholes (e.g., similarity, proximity).

    Graphic Design

    Graphic

    The craft of visual communication through typography, imagery, color, and layout.

    Guerrilla Testing

    Research

    Quick, low-cost usability testing conducted in informal settings (like coffee shops) to gather immediate feedback.

    H

    H

    2 terms

    Heatmap

    Research

    A visual representation (often color-coded) showing where users click or hover most on a page.

    Heuristic Evaluation

    UX

    Experts reviewing a product against established usability principles (like Nielsen’s heuristics).

    I

    I

    5 terms

    Iconography

    UI / Graphic

    Use of icons and symbols to communicate meaning quickly and universally.

    Information Architecture (IA)

    UX

    Structuring and organizing content so users can easily find and understand information.

    Information Scent

    UX

    Clues (like link labels or icons) indicating what users will find when following a link or exploring a section.

    Interaction Cost

    UX

    The total mental and physical effort required for a user to complete a task.

    Iterative Design

    Process

    A cyclic process of prototyping, testing, analyzing, and refining a product based on feedback.

    J

    J

    2 terms

    Job Stories

    Research

    User stories focusing on context and motivation: “When I ___, I want to ___, so I can ___.”

    Journey Map

    UX

    A visual representation of the steps and emotions a user experiences when interacting with a product or service.

    K

    K

    2 terms

    KPI (Key Performance Indicator)

    Process

    A quantifiable metric (e.g., conversion rate, churn) used to measure success against specific objectives.

    Kerning

    Typography

    Adjusting the space between individual characters in typography to achieve a visually pleasing result.

    L

    L

    3 terms

    Layout Grid

    Graphic / UI

    A system of rows, columns, and margins to organize and align design elements consistently.

    Leading (Line Spacing)

    Typography

    The vertical space between lines of text, affecting readability and overall aesthetics.

    Lean UX

    UX / Process

    A user experience approach emphasizing rapid, iterative testing and collaboration, aligning with Agile development.

    M

    M

    6 terms

    MVP (Minimum Viable Product)

    Process

    The simplest version of a product that can be released to users for early feedback and validation.

    Material Design

    UI

    Google’s design framework emphasizing grid-based layouts, responsive animations, and depth effects.

    Microcopy

    UX / UI

    Small, concise text (e.g., tooltips, error messages) guiding or informing users within an interface.

    Microinteractions

    UI

    Subtle, contained product moments (like a “like” button toggle) enhancing feedback and delight.

    Minimum Desirable Product (MDP)

    Process

    A product release that not only functions but also offers enough delight to satisfy early adopters.

    Mood Board

    Graphic

    A collage of visuals (images, colors, fonts) that establish the style and emotional tone for a project.

    N

    N

    2 terms

    Negative Space (White Space)

    Graphic

    The empty space around or between elements, improving clarity and focus.

    Nielsen’s Heuristics

    UX

    A set of 10 general usability principles (e.g., error prevention, visibility of system status) that guide UI design evaluation.

    O

    O

    2 terms

    Onboarding

    UX / Process

    The initial process guiding and familiarizing new users with a product’s features and benefits.

    Onboarding Flow

    UX / Process

    A series of screens or steps specifically structured to introduce and teach users how to use key product features.

    P

    P

    8 terms

    Pain Points

    UX

    Specific problems or frustrations users face when trying to achieve their goals.

    Pantone (PMS)

    Color

    A standardized color matching system used for consistent color reproduction in print.

    Paper Prototyping

    UX / Process

    Creating low-fidelity sketches on paper to quickly test and refine ideas before digital prototyping.

    Pattern Library

    UI

    A curated collection of reusable design components (e.g., buttons, forms) ensuring consistency across a product.

    Persona

    Research

    A fictional, yet data-driven, archetype of a target user representing demographics, goals, and pain points.

    Progressive Disclosure

    UX / UI

    Gradually revealing information or options to reduce cognitive load and interface clutter.

    Prototype

    UX / UI

    An interactive model of a design or product used for testing and gathering feedback before final implementation.

    Proximity

    Graphic

    Grouping related items and separating unrelated ones to improve scannability and hierarchy.

    Q

    Q

    2 terms

    QA (Quality Assurance) Testing

    Process

    Processes ensuring products meet quality standards and function as expected (e.g., bug checks, usability evaluations).

    Quantitative Research

    Research

    Collecting and analyzing numerical data (e.g., surveys, analytics) to identify trends or correlations in user behavior.

    R

    R

    6 terms

    RGB

    Color

    An additive color model (Red, Green, Blue) used for screens and digital displays.

    Rapid Prototyping

    Process

    Quickly creating and iterating prototypes to gather immediate user feedback in early design stages.

    Raster

    Graphic

    Pixel-based images (e.g., JPEG, PNG) which can lose quality when scaled up.

    Repetition

    Graphic

    Reusing the same or similar design elements (colors, shapes) to create unity and consistency.

    Resolution (DPI/PPI)

    Graphic

    Dots or pixels per inch, indicating the clarity and detail of an image or display.

    Responsive Design

    UI

    Creating layouts that fluidly adapt to different screen sizes (mobile, tablet, desktop).

    S

    S

    8 terms

    Sans Serif

    Typography

    A typeface category without small strokes (serifs) at the ends of letters (e.g., Arial).

    Saturation

    Color

    The intensity or purity of a color; high saturation is vivid, low saturation is muted.

    Scope Creep

    Process

    Uncontrolled expansion of project scope (features, requirements) that can lead to delays or budget issues.

    Serif

    Typography

    A typeface category with small strokes (serifs) at the ends of letters (e.g., Times New Roman).

    Sitemap

    UX / Process

    A hierarchical outline or map of a website’s pages or screens.

    Skeuomorphism

    UI / Graphic

    A design style replicating real-world textures or objects (e.g., a notepad app resembling paper).

    Storyboard

    UX / Process

    A sequence of images or sketches illustrating user interactions or scenarios, often paired with text descriptions.

    Style Guide

    UI / Graphic

    A document detailing the visual and written standards (colors, fonts, tone) for a brand or product.

    T

    T

    4 terms

    Target Audience

    Research

    The specific group of people a product or service aims to attract and serve.

    Touchpoint

    UX

    Any moment (digital or physical) where a user interacts with a brand or product.

    Tracking (Letter-Spacing)

    Typography

    Adjusting the uniform space between letters across a range of text.

    Typography

    Typography

    The art and technique of arranging type to make written language legible, readable, and visually appealing.

    U

    U

    10 terms

    UI (User Interface)

    UI

    The visual and interactive layer of a product where users engage with content and controls.

    UI Kit

    UI

    A set of pre-designed UI elements (buttons, forms, icons) maintaining brand consistency across a product.

    UI Pattern

    UI

    A reusable solution to a common design problem (e.g., hamburger menu for mobile navigation).

    Usability

    UX

    How effectively, efficiently, and satisfactorily users can achieve their goals in a given environment.

    Usability Heuristics

    UX

    High-level guidelines (e.g., Nielsen’s Heuristics) to evaluate and improve interface usability.

    Usability Testing

    Research

    Observing real users performing tasks to uncover issues and improve the design.

    User Flow

    UX

    The path or sequence of steps users take to complete a task within a product.

    User Journey (Customer Journey)

    UX

    An end-to-end narrative of a user’s interactions with a product or service, capturing goals and pain points.

    User Research

    Research

    Methods (interviews, surveys, observations) used to understand user needs, behaviors, and motivations.

    User-Centered Design (UCD)

    UX / Process

    A design approach prioritizing user needs and feedback throughout the product development lifecycle.

    V

    V

    3 terms

    Vector

    Graphic

    Graphics defined by mathematical paths (e.g., SVG, AI) which can scale indefinitely without quality loss.

    Visual Hierarchy

    Graphic

    Organizing elements so users naturally notice or read them in order of importance (e.g., larger headers, bolded text).

    Voice User Interface (VUI)

    UI

    Interfaces that allow user interaction through voice commands (e.g., Siri, Alexa).

    W

    W

    3 terms

    Widows & Orphans

    Typography

    Single lines of text that appear at the bottom or top of a column/page, disrupting reading flow.

    Wireframe

    UI

    A low-fidelity schematic of a layout focusing on structure and hierarchy rather than final visuals.

    Wizard

    UX / UI

    A multi-step UI flow guiding users through complex tasks one step at a time.

    X

    X

    2 terms

    X-Height

    Typography

    In typography, the height of the lowercase “x,” influencing readability and the look of a typeface.

    XR (Extended Reality)

    UI / Multiple

    An umbrella term for augmented reality (AR), virtual reality (VR), and mixed reality (MR).

    Y

    Y

    2 terms

    Y-Axis

    UI / Graphic

    The vertical axis in a graph or chart, used to measure or compare data values.

    Yak Shaving

    Process

    Humorously refers to a chain of tasks you must complete before you can work on the main goal.

    Z

    Z

    1 term

    Z-Index

    UI / Frontend

    A CSS property controlling stacking order of overlapping elements (higher z-index elements appear “on top”).

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